
And we continue ~
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Neia, Si'itians and art are © to iPoke
This image was posted on patreon three months ago. If you like what I do and want to know what's coming up, or just want to support me as an artist, consider checking out my

Neia, Si'itians and art are © to iPoke
Category Artwork (Digital) / Doodle
Species Feline (Other)
Gender Female
Size 1280 x 931px
File Size 1.23 MB
Thank you for indirectly pointing out a small problem in my favourite Science Fiction Series and how to correct that in my own ideas.
Their space and combat suits are very advanced, far above Star Trek. That hit a problem for the writers. The computers of those suits can react much faster than their wearer, which takes either the agency away from a character, or has to ignore the known abilities of those suits.
Despite the series being in the 5632 right now, they depict the typical human society where cybernetics in general are known and also very advanced, but they are only used when other medical technologies no longer suffice.
However, be enhancing the human with cybernetics, a writer could give characters their agency back, while the computer goes back to it's support role.
It's rather obvious when you think about it, which I didn't before.
Not that I am going to tell the writers of the series that. They do a good job as it is. This thought is more for myself and I though I'd share it.
Their space and combat suits are very advanced, far above Star Trek. That hit a problem for the writers. The computers of those suits can react much faster than their wearer, which takes either the agency away from a character, or has to ignore the known abilities of those suits.
Despite the series being in the 5632 right now, they depict the typical human society where cybernetics in general are known and also very advanced, but they are only used when other medical technologies no longer suffice.
However, be enhancing the human with cybernetics, a writer could give characters their agency back, while the computer goes back to it's support role.
It's rather obvious when you think about it, which I didn't before.
Not that I am going to tell the writers of the series that. They do a good job as it is. This thought is more for myself and I though I'd share it.
I take a lot of inspiration from the 40k and Halo series', where the setting has humans enhanced to be able to utilize the full power of their suit technologies.
Body modification is generally a touchy subject in the empire, but it's accepted in the context of pragmatic warfare.
Body modification is generally a touchy subject in the empire, but it's accepted in the context of pragmatic warfare.
In the Perry Rhodan series personal forceshields are common and the military has adapted. Coordinated fire on one point of the enemies shield has become a standard tactic to overload the enemy's shield. Add antigrav into the mix and unaugmented humans just can't react fast enough.
Both factors make different implants necessary than we usually see them in fiction. The suits in Perry Rhodan are much more manoeuvrable than we usually see while offering similar protection and firepower as space marines and spartans. Especially the antigrav systems add literally another dimension to their use as does the computer control that can take over the suit in emergencies.
So to give characters some agency back they would need implant that enhance the brain.
The main problem of the Perry Rhodan series is that it has been running weekly since 1961 plus spinoffs and there was a lot of technical (not to mention story) advancement where the writers found an interesting way to scale it back a lot. Even scaled back the series regularly visits other galaxies, just not as commonly as before.
Both factors make different implants necessary than we usually see them in fiction. The suits in Perry Rhodan are much more manoeuvrable than we usually see while offering similar protection and firepower as space marines and spartans. Especially the antigrav systems add literally another dimension to their use as does the computer control that can take over the suit in emergencies.
So to give characters some agency back they would need implant that enhance the brain.
The main problem of the Perry Rhodan series is that it has been running weekly since 1961 plus spinoffs and there was a lot of technical (not to mention story) advancement where the writers found an interesting way to scale it back a lot. Even scaled back the series regularly visits other galaxies, just not as commonly as before.
I've never read the Perry Rhodan series, but I do know of it as my dad's favorite sci-fi setting (granted, in his day it was pretty much the only one X3 )
Implants and enhancements are generally a poorly explored subject in mainstream media. I forgot to mention the Commonwealth series by P. F. Hamilton for another huge source of inspiration for the empire, though the commonwealth is a lot more liberal in what it permits to have people run around with.
But yes, anti-gravity and personal shields are a thing and infantry functions very, very differently in the si'itian context than it does in that of the UNSC or the Imperium of Man. Maybe if people ask for it on the patreon we'll answer some general warfare theory questions in the future ^^
Implants and enhancements are generally a poorly explored subject in mainstream media. I forgot to mention the Commonwealth series by P. F. Hamilton for another huge source of inspiration for the empire, though the commonwealth is a lot more liberal in what it permits to have people run around with.
But yes, anti-gravity and personal shields are a thing and infantry functions very, very differently in the si'itian context than it does in that of the UNSC or the Imperium of Man. Maybe if people ask for it on the patreon we'll answer some general warfare theory questions in the future ^^
Heh. Reminds me a little of Schlock Mercenary's low profile power armour. An influence or coincidence?
What causes the suit to eject the worn flight helmet and cover the whole head instead of just the ears?
Wouldn't the flight helmet synching to the suit and having it's own self-deploying ear covers be more straight forward to design and implement than a system that will sometimes somehow only cover the ears and other times punt the flight helmet to deploy it's own?
What causes the suit to eject the worn flight helmet and cover the whole head instead of just the ears?
Wouldn't the flight helmet synching to the suit and having it's own self-deploying ear covers be more straight forward to design and implement than a system that will sometimes somehow only cover the ears and other times punt the flight helmet to deploy it's own?
The collapsing helmet isn't even an influence, I just straight up stole the idea XD
The ejection option is meant for cases where the helmet has lost seal integrity due to damage. On larger vessels, damage tends to be either non-specific or violent enough to disregard the potential for damage to the individual, since there's usually only you were far enough away to not get damaged, or you got vaporized. Since fighter craft are significantly smaller, pilots are more likely to be in the blast zone of whatever hit them, but the small* scale weaponry used to engage them leaves more chance for you to survive the initial impact. The suits can self-seal, but the instrumentation of the flight helmet is too delicate to allow for installing of the self-repair functions of other battle hardware - hence, eject and replace.
The ejection option is meant for cases where the helmet has lost seal integrity due to damage. On larger vessels, damage tends to be either non-specific or violent enough to disregard the potential for damage to the individual, since there's usually only you were far enough away to not get damaged, or you got vaporized. Since fighter craft are significantly smaller, pilots are more likely to be in the blast zone of whatever hit them, but the small* scale weaponry used to engage them leaves more chance for you to survive the initial impact. The suits can self-seal, but the instrumentation of the flight helmet is too delicate to allow for installing of the self-repair functions of other battle hardware - hence, eject and replace.
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